Bandai Namco×Happinet
Different ways of making money, on the same scale.
Same yardstick
| Metric | Bandai NamcoFY ending Mar 2026 | HappinetFY ending Mar 2026 |
|---|---|---|
| Revenue | ¥1.35T | ¥439.1B |
| COGS ratio | 60.6% | 88.0% |
| Operating margin | 14.1% | 3.6% |
| Net margin | 10.4% | 2.3% |
| FCF margin | 8.8% | 3.5% |
Highlighted = best value for that metric
Compare industry percentiles by axis
Each row uses the same 0–100 scale. Dots show each company's rank within its primary industry.
- Bandai NamcoPrimary industry: Toys & Hobbies
- HappinetPrimary industry: Toys & Hobbies
CompanyRank
Revenue growth
- Bandai Namco507 peers
- Happinet21.47 peers
- Bandai Namco
Profitability
- Bandai Namco86.411 peers
- Happinet22.711 peers
- Bandai Namco
Cash conversion
- Bandai Namco38.99 peers
- Happinet509 peers
- Bandai Namco
Efficiency
- Bandai Namco40.911 peers
- Happinet95.511 peers
- Bandai Namco
Financial strength
- Bandai NamcoN/A
- HappinetN/A
- Bandai Namco
Each dot is a company's percentile within its primary industry; peer groups may differ. Missing axes are labeled as unavailable. No combined score is calculated, and industry rank is not an investment recommendation.
Money flows side by side
Chart height is proportional to revenue.
Bandai Namco¥1.35T · keeps ¥14 per ¥100
Happinet¥439.1B · keeps ¥4 per ¥100
Analyze this page with AI
Markdown with figures, units, periods and sources, ready to paste into ChatGPT or Claude.