Bandai Namco×Happinet×Tomy Company×Sanrio Company

Different ways of making money, on the same scale.

Same yardstick

MetricBandai NamcoFY ending Mar 2026HappinetFY ending Mar 2026Tomy CompanyFY ending Mar 2026Sanrio CompanyFY ending Mar 2026
Revenue¥1.35T¥439.1B¥270.5B¥194.1B
COGS ratio60.6%88.0%59.7%22.7%
Operating margin14.1%3.6%9.0%40.1%
Net margin10.4%2.3%4.3%28.1%
FCF margin8.8%3.5%4.6%24.2%

Highlighted = best value for that metric

Compare industry percentiles by axis

Each row uses the same 0–100 scale. Dots show each company's rank within its primary industry.

  • Bandai NamcoPrimary industry: Toys & Hobbies
  • HappinetPrimary industry: Toys & Hobbies
  • Tomy CompanyPrimary industry: Toys & Hobbies
  • Sanrio CompanyPrimary industry: Toys & Hobbies
CompanyRank
  • Revenue growth

    • Bandai Namco507 peers
    • Happinet21.47 peers
    • Tomy Company64.37 peers
    • Sanrio Company92.97 peers
  • Profitability

    • Bandai Namco86.411 peers
    • Happinet22.711 peers
    • Tomy Company68.211 peers
    • Sanrio Company95.511 peers
  • Cash conversion

    • Bandai Namco38.99 peers
    • Happinet509 peers
    • Tomy Company27.89 peers
    • Sanrio Company16.79 peers
  • Efficiency

    • Bandai Namco40.911 peers
    • Happinet95.511 peers
    • Tomy Company68.211 peers
    • Sanrio Company22.711 peers
  • Financial strength

    • Bandai NamcoN/A
    • HappinetN/A
    • Tomy CompanyN/A
    • Sanrio CompanyN/A

Each dot is a company's percentile within its primary industry; peer groups may differ. Missing axes are labeled as unavailable. No combined score is calculated, and industry rank is not an investment recommendation.

Money flows side by side

Chart height is proportional to revenue.

Bandai Namco¥1.35T · keeps ¥14 per ¥100
Happinet¥439.1B · keeps ¥4 per ¥100
Tomy Company¥270.5B · keeps ¥9 per ¥100
Sanrio Company¥194.1B · keeps ¥40 per ¥100

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