Sony×Bandai Namco×Avex×Amuse
Different ways of making money, on the same scale.
Same yardstick
| Metric | SonyFY ending Mar 2026 | Bandai NamcoFY ending Mar 2026 | AvexFY ending Mar 2026 | AmuseFY ending Mar 2026 |
|---|---|---|---|---|
| Revenue | ¥12.5T | ¥1.35T | ¥146.6B | ¥69.7B |
| COGS ratio | 69.2% | 60.6% | 71.5% | — |
| Operating margin | 11.6% | 14.1% | 2.8% | 8.8% |
| Net margin | -2.6% | 10.4% | 2.4% | 3.9% |
| FCF margin | 11.9% | 8.8% | -0.2% | 8.2% |
Highlighted = best value for that metric
Compare industry percentiles by axis
Each row uses the same 0–100 scale. Dots show each company's rank within its primary industry.
- SonyPrimary industry: Games
- Bandai NamcoPrimary industry: Toys & Hobbies
- AvexPrimary industry: Music & Live Entertainment
- AmuseNo profile
CompanyRank
Revenue growth
- Sony81.936 peers
- Bandai Namco507 peers
- Avex16.73 peers
- AmuseN/A
- Sony
Profitability
- Sony67.141 peers
- Bandai Namco86.411 peers
- Avex16.73 peers
- AmuseN/A
- Sony
Cash conversion
- Sony66.131 peers
- Bandai Namco38.99 peers
- Avex16.73 peers
- AmuseN/A
- Sony
Efficiency
- Sony2841 peers
- Bandai Namco40.911 peers
- Avex503 peers
- AmuseN/A
- Sony
Financial strength
- SonyN/A
- Bandai NamcoN/A
- AvexN/A
- AmuseN/A
- Sony
Each dot is a company's percentile within its primary industry; peer groups may differ. Missing axes are labeled as unavailable. No combined score is calculated, and industry rank is not an investment recommendation.
Money flows side by side
Chart height is proportional to revenue.
Sony¥12.5T · keeps ¥12 per ¥100
Bandai Namco¥1.35T · keeps ¥14 per ¥100
Avex¥146.6B · keeps ¥3 per ¥100
Amuse¥69.7B · keeps ¥9 per ¥100
※ Cost of revenue is not disclosed; expenses are combined
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