Sony×Bandai Namco×Avex×Amuse

Different ways of making money, on the same scale.

Same yardstick

MetricSonyFY ending Mar 2026Bandai NamcoFY ending Mar 2026AvexFY ending Mar 2026AmuseFY ending Mar 2026
Revenue¥12.5T¥1.35T¥146.6B¥69.7B
COGS ratio69.2%60.6%71.5%—
Operating margin11.6%14.1%2.8%8.8%
Net margin-2.6%10.4%2.4%3.9%
FCF margin11.9%8.8%-0.2%8.2%

Highlighted = best value for that metric

Compare industry percentiles by axis

Each row uses the same 0–100 scale. Dots show each company's rank within its primary industry.

  • SonyPrimary industry: Games
  • Bandai NamcoPrimary industry: Toys & Hobbies
  • AvexPrimary industry: Music & Live Entertainment
  • AmuseNo profile
CompanyRank
  • Revenue growth

    • Sony81.936 peers
    • Bandai Namco507 peers
    • Avex16.73 peers
    • AmuseN/A
  • Profitability

    • Sony67.141 peers
    • Bandai Namco86.411 peers
    • Avex16.73 peers
    • AmuseN/A
  • Cash conversion

    • Sony66.131 peers
    • Bandai Namco38.99 peers
    • Avex16.73 peers
    • AmuseN/A
  • Efficiency

    • Sony2841 peers
    • Bandai Namco40.911 peers
    • Avex503 peers
    • AmuseN/A
  • Financial strength

    • SonyN/A
    • Bandai NamcoN/A
    • AvexN/A
    • AmuseN/A

Each dot is a company's percentile within its primary industry; peer groups may differ. Missing axes are labeled as unavailable. No combined score is calculated, and industry rank is not an investment recommendation.

Money flows side by side

Chart height is proportional to revenue.

Sony¥12.5T · keeps ¥12 per ¥100
Bandai Namco¥1.35T · keeps ¥14 per ¥100
Avex¥146.6B · keeps ¥3 per ¥100
Amuse¥69.7B · keeps ¥9 per ¥100

※ Cost of revenue is not disclosed; expenses are combined

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