Bandai Namco×Round ONE×Genda×Daiichikosho
Different ways of making money, on the same scale.
Same yardstick
| Metric | Bandai NamcoFY ending Mar 2026 | Round ONEFY ending Mar 2026 | GendaFY ending Jan 2026 | DaiichikoshoFY ending Mar 2026 |
|---|---|---|---|---|
| Revenue | ¥1.35T | ¥189.5B | ¥170.8B | ¥162.9B |
| COGS ratio | 60.6% | 79.0% | 77.0% | 65.5% |
| Operating margin | 14.1% | 15.2% | 4.5% | 11.0% |
| Net margin | 10.4% | 8.8% | 2.2% | 9.8% |
| FCF margin | 8.8% | 15.6% | -7.6% | 2.8% |
Highlighted = best value for that metric
Compare industry percentiles by axis
Each row uses the same 0–100 scale. Dots show each company's rank within its primary industry.
- Bandai NamcoPrimary industry: Toys & Hobbies
- Round ONEPrimary industry: Amusement Centers & Karaoke
- GendaPrimary industry: Amusement Centers & Karaoke
- DaiichikoshoPrimary industry: Amusement Centers & Karaoke
CompanyRank
Revenue growth
- Bandai Namco507 peers
- Round ONEN/A
- Genda905 peers
- Daiichikosho505 peers
- Bandai Namco
Profitability
- Bandai Namco86.411 peers
- Round ONE78.67 peers
- Genda21.47 peers
- Daiichikosho64.37 peers
- Bandai Namco
Cash conversion
- Bandai Namco38.99 peers
- Round ONE64.37 peers
- Genda35.77 peers
- Daiichikosho21.47 peers
- Bandai Namco
Efficiency
- Bandai Namco40.911 peers
- Round ONE7.17 peers
- Genda35.77 peers
- Daiichikosho21.47 peers
- Bandai Namco
Financial strength
- Bandai NamcoN/A
- Round ONEN/A
- GendaN/A
- DaiichikoshoN/A
- Bandai Namco
Each dot is a company's percentile within its primary industry; peer groups may differ. Missing axes are labeled as unavailable. No combined score is calculated, and industry rank is not an investment recommendation.
Money flows side by side
Chart height is proportional to revenue.
Bandai Namco¥1.35T · keeps ¥14 per ¥100
Round ONE¥189.5B · keeps ¥15 per ¥100
Genda¥170.8B · keeps ¥5 per ¥100
Daiichikosho¥162.9B · keeps ¥11 per ¥100
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