Sony×Nintendo×Bandai Namco×Nexon
Different ways of making money, on the same scale.
Same yardstick
| Metric | SonyFY ending Mar 2026 | NintendoFY ending Mar 2026 | Bandai NamcoFY ending Mar 2026 | NexonFY ending Dec 2025 |
|---|---|---|---|---|
| Revenue | ¥12.5T | ¥2.31T | ¥1.35T | ¥475.1B |
| COGS ratio | 69.2% | 60.7% | 60.6% | 40.6% |
| Operating margin | 11.6% | 15.6% | 14.1% | 26.1% |
| Net margin | -2.6% | 18.3% | 10.4% | 19.4% |
| FCF margin | 11.9% | 11.4% | 8.8% | 34.2% |
Highlighted = best value for that metric
Compare industry percentiles by axis
Each row uses the same 0–100 scale. Dots show each company's rank within its primary industry.
- SonyPrimary industry: Games
- NintendoPrimary industry: Games
- Bandai NamcoPrimary industry: Toys & Hobbies
- NexonPrimary industry: Games
CompanyRank
Revenue growth
- Sony81.936 peers
- Nintendo62.536 peers
- Bandai Namco507 peers
- Nexon79.236 peers
- Sony
Profitability
- Sony67.141 peers
- Nintendo76.841 peers
- Bandai Namco86.411 peers
- Nexon84.141 peers
- Sony
Cash conversion
- Sony66.131 peers
- Nintendo43.531 peers
- Bandai Namco38.99 peers
- Nexon69.431 peers
- Sony
Efficiency
- Sony2841 peers
- Nintendo37.841 peers
- Bandai Namco40.911 peers
- Nexon13.441 peers
- Sony
Financial strength
- SonyN/A
- NintendoN/A
- Bandai NamcoN/A
- NexonN/A
- Sony
Each dot is a company's percentile within its primary industry; peer groups may differ. Missing axes are labeled as unavailable. No combined score is calculated, and industry rank is not an investment recommendation.
Money flows side by side
Chart height is proportional to revenue.
Sony¥12.5T · keeps ¥12 per ¥100
Nintendo¥2.31T · keeps ¥15 per ¥100
Bandai Namco¥1.35T · keeps ¥14 per ¥100
Nexon¥475.1B · keeps ¥26 per ¥100
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