Sony×Nintendo×Bandai Namco×Nexon

Different ways of making money, on the same scale.

Same yardstick

MetricSonyFY ending Mar 2026NintendoFY ending Mar 2026Bandai NamcoFY ending Mar 2026NexonFY ending Dec 2025
Revenue¥12.5T¥2.31T¥1.35T¥475.1B
COGS ratio69.2%60.7%60.6%40.6%
Operating margin11.6%15.6%14.1%26.1%
Net margin-2.6%18.3%10.4%19.4%
FCF margin11.9%11.4%8.8%34.2%

Highlighted = best value for that metric

Compare industry percentiles by axis

Each row uses the same 0–100 scale. Dots show each company's rank within its primary industry.

  • SonyPrimary industry: Games
  • NintendoPrimary industry: Games
  • Bandai NamcoPrimary industry: Toys & Hobbies
  • NexonPrimary industry: Games
CompanyRank
  • Revenue growth

    • Sony81.936 peers
    • Nintendo62.536 peers
    • Bandai Namco507 peers
    • Nexon79.236 peers
  • Profitability

    • Sony67.141 peers
    • Nintendo76.841 peers
    • Bandai Namco86.411 peers
    • Nexon84.141 peers
  • Cash conversion

    • Sony66.131 peers
    • Nintendo43.531 peers
    • Bandai Namco38.99 peers
    • Nexon69.431 peers
  • Efficiency

    • Sony2841 peers
    • Nintendo37.841 peers
    • Bandai Namco40.911 peers
    • Nexon13.441 peers
  • Financial strength

    • SonyN/A
    • NintendoN/A
    • Bandai NamcoN/A
    • NexonN/A

Each dot is a company's percentile within its primary industry; peer groups may differ. Missing axes are labeled as unavailable. No combined score is calculated, and industry rank is not an investment recommendation.

Money flows side by side

Chart height is proportional to revenue.

Sony¥12.5T · keeps ¥12 per ¥100
Nintendo¥2.31T · keeps ¥15 per ¥100
Bandai Namco¥1.35T · keeps ¥14 per ¥100
Nexon¥475.1B · keeps ¥26 per ¥100

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