CyberStep HoldingsCyberStep Holdings, Inc.3810東証スタンダード情報・通信業FY ending May 2026, consolidated, J-GAAP
About 97% of CyberStep Holdings's sales come from Online Game Business, with Entertainment Business and Other making up much of the rest.
It lost about ¥76 for every ¥100 of sales at the operating level.
Revenue changed -14.5% from the prior year.
FY ending May 2025 → FY ending May 2026
FY ending May 2025 → FY ending May 2026
For every ¥100 CyberStep Holdings sells, how much goes where, and how much is kept.
Aligned fiscal years compare the shares of revenue remaining as gross, core, and net profit. Missing years are left unconnected.
Revenue by business segment, and the profit each one keeps.
※ Segment figures include inter-segment sales and do not sum to the company total
EDINET (FSA Japan)
有価証券報告書-第26期(2025/06/01-2026/05/31)
EDINET (FSA Japan)
有価証券報告書-第25期(2024/06/01-2025/05/31)
EDINET (FSA Japan)
有価証券報告書-第24期(2023/06/01-2024/05/31)
EDINET (FSA Japan)
有価証券報告書-第23期(2022/06/01-2023/05/31)
EDINET (FSA Japan)
有価証券報告書-第22期(令和3年6月1日-令和4年5月31日)
EDINET (FSA Japan)
有価証券報告書-第21期(令和2年6月1日-令和3年5月31日)
Extracted from XBRL: 48 / Derived from other figures: 1
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