GameWithGameWith,Inc.6552東証スタンダード情報・通信業FY ending May 2026, consolidated, J-GAAP

GameWith FY ending May 2021 results

GameWith brought in ¥2.88B in revenue.

It lost about ¥7 for every ¥100 of sales at the operating level.

Revenue changed -0.3% from the prior year, operating profit -151.4%.

Revenue and profit pattern

Turned to a loss

What changed from last year

FY ending May 2020 → FY ending May 2021

Revenue
-0.3%¥2.89B → ¥2.88B
Gross profit
+3.0%¥1.4B → ¥1.44B
Operating income
-151.4%¥408.2M → -¥209.8M
Net income attributable to owners
-199.2%¥219.3M → -¥217.6M
Operating cash flow
-189.9%¥437.2M → -¥392.9M
Free cash flow
-208.3%¥430.8M → -¥466.8M

Where the money goes

FY ending May 2020 → FY ending May 2021

Where ¥100 of sales goes

For every ¥100 GameWith sells, how much goes where, and how much is kept.

FY ending May 2021
Cost of sales
¥50
SG&A
¥57
Operating loss
¥7
Net loss
¥8

Annual margin trends

Gross margin50.2%
FY ending May 2020: 48.5%48.5%FY ending May 2021: 50.2%50.2%FY20FY21
Operating margin-7.3%
FY ending May 2020: 14.1%14.1%FY ending May 2021: -7.3%-7.3%FY20FY21
Net margin-7.6%
FY ending May 2020: 7.6%7.6%FY ending May 2021: -7.6%-7.6%FY20FY21

Aligned fiscal years compare the shares of revenue remaining as gross, core, and net profit. Missing years are left unconnected.

Sources

Show source documents (5)
  • EDINET (FSA Japan)

    有価証券報告書-第12期(2024/06/01-2025/05/31)

    ID S100WLAB2025-08-26Open
  • EDINET (FSA Japan)

    有価証券報告書-第11期(2023/06/01-2024/05/31)

    ID S100U9XF2024-08-26Open
  • EDINET (FSA Japan)

    有価証券報告書-第10期(2022/06/01-2023/05/31)

    ID S100RR0B2023-08-24Open
  • EDINET (FSA Japan)

    有価証券報告書-第9期(令和3年6月1日-令和4年5月31日)

    ID S100P2SH2022-08-25Open
  • EDINET (FSA Japan)

    訂正有価証券報告書-第8期(令和2年6月1日-令和3年5月31日)

    ID S100MEXZ2021-09-10Open

Extracted from XBRL: 45 / Derived from other figures: 1

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