GameWithGameWith,Inc.6552東証スタンダード情報・通信業FY ending May 2026, consolidated, J-GAAP
Revenue by business segment, and the profit each one keeps.
Geographic revenue reported in annual filings
No geographic revenue breakdown was disclosed.
※ Segment figures include inter-segment sales and do not sum to the company total
X-axis: segment revenue CAGR. Y-axis: latest operating margin. Bubble size: revenue.
Bubble size represents latest revenue. Segments without a CAGR are placed at the left edge; their horizontal position is not a growth value. Color indicates positive or negative margin.
| Segment | Revenue CAGR | FY ending May 2022 | FY ending May 2023 | FY ending May 2024 | FY ending May 2025 | FY ending May 2026 |
|---|---|---|---|---|---|---|
| Media | -0.9%4y | 2,40032.7% | 2,44043.4% | 2,27539.9% | 2,12530.0% | 2,31326.9% |
| ESports entertainment | +17.4%4y | 612-31.0% | 871-23.0% | 829-30.7% | 760-29.2% | 1,162-1.4% |
| Other | +6.7%4y | 108-39.0% | 201-103.1% | 394-51.5% | 215-64.8% | 141-68.9% |
| ISP | N/A | — | — | — | 352-30.6% | 431-2.8% |
Top: revenue. Bottom: operating margin.
EDINET (FSA Japan)
有価証券報告書-第13期(2025/06/01-2026/05/31)
EDINET (FSA Japan)
有価証券報告書-第12期(2024/06/01-2025/05/31)
EDINET (FSA Japan)
有価証券報告書-第11期(2023/06/01-2024/05/31)
EDINET (FSA Japan)
有価証券報告書-第10期(2022/06/01-2023/05/31)
EDINET (FSA Japan)
有価証券報告書-第9期(令和3年6月1日-令和4年5月31日)
EDINET (FSA Japan)
訂正有価証券報告書-第8期(令和2年6月1日-令和3年5月31日)
Extracted from XBRL: 43 / Derived from other figures: 1
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