GameWithGameWith,Inc.6552東証スタンダード情報・通信業FY ending May 2026, consolidated, J-GAAP
About 57% of GameWith's sales come from Media, with ESports entertainment and ISP making up much of the rest.
Out of every ¥100 of sales, about ¥2 is left as operating profit.
Revenue changed +17.2% from the prior year, and it swung back to an operating profit.
FY ending May 2025 → FY ending May 2026
FY ending May 2025 → FY ending May 2026
For every ¥100 GameWith sells, how much goes where, and how much is kept.
Aligned fiscal years compare the shares of revenue remaining as gross, core, and net profit. Missing years are left unconnected.
Revenue by business segment, and the profit each one keeps.
※ Segment figures include inter-segment sales and do not sum to the company total
EDINET (FSA Japan)
有価証券報告書-第13期(2025/06/01-2026/05/31)
EDINET (FSA Japan)
有価証券報告書-第12期(2024/06/01-2025/05/31)
EDINET (FSA Japan)
有価証券報告書-第11期(2023/06/01-2024/05/31)
EDINET (FSA Japan)
有価証券報告書-第10期(2022/06/01-2023/05/31)
EDINET (FSA Japan)
有価証券報告書-第9期(令和3年6月1日-令和4年5月31日)
EDINET (FSA Japan)
訂正有価証券報告書-第8期(令和2年6月1日-令和3年5月31日)
Extracted from XBRL: 43 / Derived from other figures: 1
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