KadokawaKADOKAWA CORPORATION9468東証プライム情報・通信業FY ending Mar 2026, consolidated, J-GAAP

Which Kadokawa businesses make the profit?

Revenue by business segment, and the profit each one keeps.

Revenue by geography

Geographic revenue reported in annual filings

No geographic revenue breakdown was disclosed.

※ Segment figures include inter-segment sales and do not sum to the company total

Revenue and profit mix

FY ending Mar 2026

Revenue mix

Profit mix (profitable segments)

Game accounts for 10% of revenue and 46% of profit.

  • Game
    Revenue 10.5%Profit 45.5%Difference +35.1 ptMargin 25.4%Games
  • Education,EdTech Business
    Revenue 6.1%Profit 17.2%Difference +11.1 ptMargin 16.6%Education
  • Web Services
    Revenue 7.1%Profit 12.8%Difference +5.6 ptMargin 10.5%Streaming
  • Publication, IP Creation
    Revenue 54.3%Profit 24.5%Difference -29.8 ptMargin 2.6%Publishing & Bookstores
  • Animation, Film
    Revenue 16.7%Margin -1.0%Film & Anime
  • Other
    Revenue 5.3%Margin -26.4%

Loss-making segments (excluded from profit bar)

Animation, Film: -¥465M

Other: -¥3.97B

Calculated from disclosed figures; listed by margin. Difference = profit share − revenue share (percentage points). Segment revenues may include inter-segment sales and may not sum to company revenue.

Business growth × margin

X-axis: segment revenue CAGR. Y-axis: latest operating margin. Bubble size: revenue.

Bubble size represents latest revenue. Segments without a CAGR are placed at the left edge; their horizontal position is not a growth value. Color indicates positive or negative margin.

Segment history (JPY millions)

SegmentRevenue CAGRFY ending Mar 2022FY ending Mar 2023FY ending Mar 2024FY ending Mar 2025FY ending Mar 2026
Publication—131,53013.2%137,9379.5%———
Video—32,7354.1%42,4405.1%———
Game+12.4%5y19,41126.8%30,24647.0%25,17731.6%33,36628.6%29,63625.4%
Web Services-1.6%5y21,1759.5%21,8347.5%21,1401.7%17,719-5.6%20,19610.5%
Education Business—10,7946.9%12,46814.2%———
Other+4.0%5y5,561-88.6%10,502-43.2%13,565-32.4%13,018-32.3%15,048-26.4%
Publication, IP Creation+3.7%3y—137,9379.5%139,8427.4%148,7135.6%153,6462.6%
Animation, Film+3.6%3y—42,4405.1%44,99910.2%49,9839.5%47,218-1.0%
Education,EdTech Business+11.2%3y—12,46814.2%13,38312.9%15,11415.8%17,16216.6%

Top: revenue. Bottom: operating margin.

Sources

Show source documents (6)
  • EDINET (FSA Japan)

    有価証券報告書-第12期(2025/04/01-2026/03/31)

    ID S100YGF52026-06-23Open
  • EDINET (FSA Japan)

    有価証券報告書-第11期(2024/04/01-2025/03/31)

    ID S100W3PV2025-06-25Open
  • EDINET (FSA Japan)

    有価証券報告書-第10期(2023/04/01-2024/03/31)

    ID S100U4MI2024-07-31Open
  • EDINET (FSA Japan)

    有価証券報告書-第9期(2022/04/01-2023/03/31)

    ID S100R1SG2023-06-23Open
  • EDINET (FSA Japan)

    有価証券報告書-第8期(令和3年4月1日-令和4年3月31日)

    ID S100OFTR2022-06-27Open
  • EDINET (FSA Japan)

    有価証券報告書-第7期(令和2年4月1日-令和3年3月31日)

    ID S100LMSX2021-06-23Open

Extracted from XBRL: 55 / Derived from other figures: 1

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