KLab3656東証プライム情報・通信業FY ending Dec 2025, consolidated, J-GAAP
Revenue by business segment, and the profit each one keeps.
Geographic revenue reported in annual filings
No geographic revenue breakdown was disclosed.
※ Segments without disclosed profit are drawn entirely as costs
※ Segment figures include inter-segment sales and do not sum to the company total
Each segment's revenue CAGR.
Games
Revenue ¥6.37B
-28.3%5 yr
Other
Revenue ¥490.7M
+6.1%5 yr
Bars show each segment's revenue CAGR: growth to the right of zero, decline to the left. Colours only tell segments apart. This company does not disclose segment operating income, so a growth-versus-margin chart cannot be drawn.
| Segment | Revenue CAGR | FY ending Dec 2021 | FY ending Dec 2022 | FY ending Dec 2023 | FY ending Dec 2024 | FY ending Dec 2025 |
|---|---|---|---|---|---|---|
| Games | -28.3%5y | 23,564 | 16,487 | 10,096 | 8,235 | 6,366 |
| Other | +6.1%5y | 331 | 394 | 621 | 71 | 491 |
| Block chain business | — | — | — | 341 | — | — |
Top: revenue. Bottom: operating margin.
EDINET (FSA Japan)
有価証券報告書-第26期(2025/01/01-2025/12/31)
EDINET (FSA Japan)
有価証券報告書-第25期(2024/01/01-2024/12/31)
EDINET (FSA Japan)
有価証券報告書-第24期(2023/01/01-2023/12/31)
EDINET (FSA Japan)
有価証券報告書-第23期(2022/01/01-2022/12/31)
EDINET (FSA Japan)
有価証券報告書-第22期(令和3年1月1日-令和3年12月31日)
EDINET (FSA Japan)
有価証券報告書-第21期(令和2年1月1日-令和2年12月31日)
Extracted from XBRL: 44 / Derived from other figures: 1
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