Amuse×GREE Holdings×KeyHolder×SM Entertainment Japan
Different ways of making money, on the same scale.
Same yardstick
| Metric | AmuseFY ending Mar 2026 | GREE HoldingsFY ending Jun 2026 | KeyHolderFY ending Dec 2025 | SM Entertainment JapanFY ending Dec 2025 |
|---|---|---|---|---|
| Revenue | ¥69.7B | ¥51.3B | ¥35.6B | ¥10.2B |
| COGS ratio | — | 52.4% | 82.2% | 80.2% |
| Operating margin | 8.8% | 7.8% | 4.4% | 1.7% |
| Net margin | 3.9% | 8.0% | 2.4% | 3.7% |
| FCF margin | 8.2% | 3.8% | 8.4% | 13.9% |
Highlighted = best value for that metric
Compare industry percentiles by axis
Each row uses the same 0–100 scale. Dots show each company's rank within its primary industry.
- AmuseNo profile
- GREE HoldingsPrimary industry: Games
- KeyHolderPrimary industry: Events & Ticketing
- SM Entertainment JapanNo profile
CompanyRank
Revenue growth
- AmuseN/A
- GREE Holdings34.736 peers
- KeyHolderN/A
- SM Entertainment JapanN/A
- Amuse
Profitability
- AmuseN/A
- GREE Holdings59.841 peers
- KeyHolder16.79 peers
- SM Entertainment JapanN/A
- Amuse
Cash conversion
- AmuseN/A
- GREE Holdings27.431 peers
- KeyHolder72.29 peers
- SM Entertainment JapanN/A
- Amuse
Efficiency
- AmuseN/A
- GREE Holdings15.941 peers
- KeyHolder27.89 peers
- SM Entertainment JapanN/A
- Amuse
Financial strength
- AmuseN/A
- GREE HoldingsN/A
- KeyHolderN/A
- SM Entertainment JapanN/A
- Amuse
Each dot is a company's percentile within its primary industry; peer groups may differ. Missing axes are labeled as unavailable. No combined score is calculated, and industry rank is not an investment recommendation.
Money flows side by side
Chart height is proportional to revenue.
Amuse¥69.7B · keeps ¥9 per ¥100
※ Cost of revenue is not disclosed; expenses are combined
GREE Holdings¥51.3B · keeps ¥8 per ¥100
KeyHolder¥35.6B · keeps ¥4 per ¥100
SM Entertainment Japan¥10.2B · keeps ¥2 per ¥100
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