SonySONY GROUP CORPORATION6758東証プライム電気機器FY ending Mar 2026, consolidated, IFRS

Sony FY ending Mar 2026 results

About 37% of Sony's sales come from Game and Network Services, with Entertainment, Technology and Services and Music making up much of the rest.

Out of every ¥100 of sales, about ¥12 is left as operating profit.

Revenue changed +3.7% from the prior year, operating profit +13.4%.

Revenue and profit pattern

Revenue and profit upProfit grew faster

Revenue +3.7% · profit +13.4%, calculated from disclosed figures.

Operating leverage: 3.62× (profit growth ÷ revenue growth)

What changed from last year

FY ending Mar 2025 → FY ending Mar 2026

Revenue
+3.7%¥12T → ¥12.5T
Gross profit
+8.9%¥3.53T → ¥3.84T
Operating income
+13.4%¥1.28T → ¥1.45T
Net income attributable to owners
-128.6%¥1.14T → -¥326.9B
Operating cash flow
-16.2%¥2.32T → ¥1.95T
Free cash flow
-12.5%¥1.7T → ¥1.49T

Results at a glance

  • In the FY ending Mar 2026, revenue grew +3.7% to ¥12.5T and operating income rose +13.4% to ¥1.45T, so the core business improved on both lines.
  • Gross profit climbed +8.9%, faster than sales, as the cost of revenue took a smaller share of each sale.
  • Net income attributable to owners, however, fell from ¥1.14T to -¥326.9B. The continuing businesses stayed profitable; the loss appears once the financial services business, partly spun off and reported as discontinued operations, is included.
  • Operating cash flow dropped -16.2% to ¥1.95T, and free cash flow fell -12.5% to ¥1.49T.

What drove the change

  • Higher sales and profit in Imaging and Sensing Solutions and in Music drove the overall gains.
  • Music earned more from streaming, concerts and merchandise, helped by hit films such as the Demon Slayer Infinity Castle movie and Kokuho.
  • In games, network services grew, but fewer consoles were sold and an impairment on Bungie's intangible assets weighed on profit.
  • TVs and other displays sold fewer units, so Entertainment, Technology and Services saw lower sales and profit.

Things to watch

  • Strong global demand for memory chips has pushed prices up and caused shortages; a deeper or longer squeeze could hurt results.
  • Tariffs and export controls in the US and elsewhere could raise parts costs or restrict product sales.
  • Heavy spending on image sensor production may not pay back on schedule if demand or key customers' plans change.

Annual Securities Report (109th term) / 経営者による財政状態、経営成績及びキャッシュ・フローの状況の分析 · Annual Securities Report (109th term) / 事業等のリスク

Where the money goes

FY ending Mar 2025 → FY ending Mar 2026

Where ¥100 of sales goes

For every ¥100 Sony sells, how much goes where, and how much is kept.

FY ending Mar 2026
Cost of sales
¥69
SG&A
¥18
Other costs
¥1
Operating profit
¥12
Net loss
¥3

Annual margin trends

Gross margin30.8%
FY ending Mar 2021: 30.9%30.9%FY ending Mar 2022: 30.4%30.4%FY ending Mar 2023: 28.9%28.9%FY ending Mar 2024: 28.2%28.2%FY ending Mar 2025: 29.3%29.3%FY ending Mar 2026: 30.8%30.8%FY21FY22FY23FY24FY25FY26
Operating margin11.6%
FY ending Mar 2021: 13.0%13.0%FY ending Mar 2022: 14.3%14.3%FY ending Mar 2023: 12.9%12.9%FY ending Mar 2024: 10.7%10.7%FY ending Mar 2025: 10.6%10.6%FY ending Mar 2026: 11.6%11.6%FY21FY22FY23FY24FY25FY26
Net margin-2.6%
FY ending Mar 2021: 14.0%14.0%FY ending Mar 2022: 10.5%10.5%FY ending Mar 2023: 10.0%10.0%FY ending Mar 2024: 8.6%8.6%FY ending Mar 2025: 9.5%9.5%FY ending Mar 2026: -2.6%-2.6%FY21FY22FY23FY24FY25FY26

Aligned fiscal years compare the shares of revenue remaining as gross, core, and net profit. Missing years are left unconnected.

Which businesses earn the money

Revenue by business segment, and the profit each one keeps.

FY ending Mar 2026

Profit by segment

※ Segment figures include inter-segment sales and do not sum to the company total

Sources

Show source documents (10)
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    ID S100LM4N2021-06-22Open
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    ID S100J1ER2020-06-26Open
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    ID S100G0MG2019-06-18Open
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    ID S100D83E2018-06-19Open
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    ID S100AFIH2017-06-15Open

Extracted from XBRL: 44 / Derived from other figures: 2

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