Bandai NamcoBandai Namco Holdings Inc.7832東証プライムその他製品FY ending Mar 2026, consolidated, J-GAAP

Bandai Namco FY ending Mar 2020 results

About 45% of Bandai Namco's sales come from Network Entertainment Business, with Toys and Hobby Business and Real Entertainment Business making up much of the rest.

Out of every ¥100 of sales, about ¥11 is left as operating profit.

Where the money goes

Where ¥100 of sales goes

For every ¥100 Bandai Namco sells, how much goes where, and how much is kept.

FY ending Mar 2020
Cost of sales
¥64
SG&A
¥25
Operating profit
¥11
Net profit kept
¥8

Margin funnel (derived from reported values)Gross margin 36.0% → Operating margin 10.9% → Net margin 8.0%

Which businesses earn the money

Revenue by business segment, and the profit each one keeps.

FY ending Mar 2020
  • Network Entertainment Business¥322.9B
    45%
    Op. margin 13.6%
  • Toys and Hobby Business¥245.9B
    34%
    Op. margin 10.9%
  • Real Entertainment Business¥91B
    13%
    Op. margin -1.7%
  • Visual and Music Production Business¥38.7B
    5%
    Op. margin 20.7%
  • IP Creation Business¥16.1B
    2%
    Op. margin 39.0%
  • Other¥9.43B
    1%
    Op. margin 14.3%

Profit by segment

※ Segment figures include inter-segment sales and do not sum to the company total

Sources

Show source documents (3)
  • EDINET (FSA Japan)

    有価証券報告書-第19期(2023/04/01-2024/03/31)

    ID S100TQ5P2024-06-24Open
  • EDINET (FSA Japan)

    訂正有価証券報告書-第17期(令和3年4月1日-令和4年3月31日)

    ID S100PKCE2022-11-14Open
  • EDINET (FSA Japan)

    訂正有価証券報告書-第16期(令和2年4月1日-令和3年3月31日)

    ID S100MMEC2021-10-19Open

Extracted from XBRL: 49 / Derived from other figures: 1

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Other periods

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