Bandai NamcoBandai Namco Holdings Inc.7832東証プライムその他製品FY ending Mar 2026, consolidated, J-GAAP

Bandai Namco FY ending Mar 2021 results

About 23% of Bandai Namco's sales come from Network Entertainment Business, with Digital Business and Toys and Hobby Business making up much of the rest.

Out of every ¥100 of sales, about ¥11 is left as operating profit.

Revenue changed +2.3% from the prior year, operating profit +7.5%.

Revenue and profit pattern

Revenue and profit upProfit grew faster

Revenue +2.3% · profit +7.5%, calculated from disclosed figures.

Operating leverage: 3.19× (profit growth ÷ revenue growth)

What changed from last year

FY ending Mar 2020 → FY ending Mar 2021

Revenue
+2.3%¥724B → ¥740.9B
Gross profit
+8.1%¥260.9B → ¥282B
Operating income
+7.5%¥78.8B → ¥84.7B
Net income attributable to owners
-15.2%¥57.7B → ¥48.9B
Operating cash flow
+40.2%¥43.1B → ¥60.5B
Free cash flow
+78.7%¥20.5B → ¥36.6B

Where the money goes

FY ending Mar 2020 → FY ending Mar 2021

※ Segment revenues include inter-segment sales and are scaled to consolidated revenue

Where ¥100 of sales goes

For every ¥100 Bandai Namco sells, how much goes where, and how much is kept.

FY ending Mar 2021
Cost of sales
¥62
SG&A
¥27
Operating profit
¥11
Net profit kept
¥7

Annual margin trends

Gross margin38.1%
FY ending Mar 2020: 36.0%36.0%FY ending Mar 2021: 38.1%38.1%FY20FY21
Operating margin11.4%
FY ending Mar 2020: 10.9%10.9%FY ending Mar 2021: 11.4%11.4%FY20FY21
Net margin6.6%
FY ending Mar 2020: 8.0%8.0%FY ending Mar 2021: 6.6%6.6%FY20FY21

Aligned fiscal years compare the shares of revenue remaining as gross, core, and net profit. Missing years are left unconnected.

Which businesses earn the money

Revenue by business segment, and the profit each one keeps.

FY ending Mar 2021
  • Network Entertainment Business¥340.4B
    23%
    Op. margin 16.8%
  • Digital Business¥334.3B
    23%
    Op. margin 17.0%Industry: Games
  • Toys and Hobby Business¥292.1B
    20%
    Op. margin 13.4%Industry: Toys & Hobbies
  • Toys and Hobby Business¥287.7B
    20%
    Op. margin 13.3%
  • Real Entertainment Business¥62.7B
    4%
    Op. margin -13.4%
  • Amusement Business¥62.7B
    4%
  • Visual and Music Business¥29.5B
    2%
  • Visual and Music Production Business¥23.4B
    2%
    Op. margin 4.1%
  • Creation Business¥16.4B
    1%
    Op. margin 16.7%
  • IP Creation Business¥16.4B
    1%
    Op. margin 16.7%
  • Other¥5.84B
    0%
    Op. margin 10.3%

Profit by segment

※ Segment figures include inter-segment sales and do not sum to the company total

Sources

Show source documents (5)
  • EDINET (FSA Japan)

    訂正有価証券報告書-第20期(2024/04/01-2025/03/31)

    ID S100WEY22025-07-28Open
  • EDINET (FSA Japan)

    有価証券報告書-第19期(2023/04/01-2024/03/31)

    ID S100TQ5P2024-06-24Open
  • EDINET (FSA Japan)

    有価証券報告書-第18期(2022/04/01-2023/03/31)

    ID S100QYWF2023-06-19Open
  • EDINET (FSA Japan)

    訂正有価証券報告書-第17期(令和3年4月1日-令和4年3月31日)

    ID S100PKCE2022-11-14Open
  • EDINET (FSA Japan)

    訂正有価証券報告書-第16期(令和2年4月1日-令和3年3月31日)

    ID S100MMEC2021-10-19Open

Extracted from XBRL: 55 / Derived from other figures: 1

Spotted an error? Report it (corrections keep the original record)

Other periods

Analyze this page with AI

Markdown with figures, units, periods and sources, ready to paste into ChatGPT or Claude.